What Is SillyTavern? A Little Tavern for Talking to Models
A friendly introduction to SillyTavern, its character cards, model connections, and the strange charm of an open-source roleplay interface.
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A friendly introduction to SillyTavern, its character cards, model connections, and the strange charm of an open-source roleplay interface.
A large context window only defines how much a model can see. Context engineering decides what enters that window, how to compress and order it, what to isolate, and what to discard as a task grows.
LLMs, prompts, context, RAG, tools, workflows, loops, ReAct, memory, and agents belong to different layers. This guide explains what each one does and how they fit into a working system.